Elder scrolls call to arms quickie

X-Wing 2.0 200pts Rebels Vs 1st Order

Rebs Vs 1st Order

One of my 1st 200pts battles, I personally love the sturdy x-wings, though no experience else where yet

(bit of chat and 2 mins hyperlapse)



Thane(not Thrall), Dutch and Wedge Advance
outmaneuver, turret,  Ions, Photons and some r2 units 


Enemy Approach Engage! the game was a week or 2 ago I forget the build .. 

*Update Quickdraw (SF gunner, fire control system, shield upgrade)
First Order Test Pilot *2 (both with fanatical)


Y-Wing boosts, X-wings approach with caution


Wedge K-turns to keep the new ties busy. while the Y-Wing turret swivels and Thane takes on the other tie.


Thane and Dutch loop back


Tie is caught in a cross fire and survives! 





X-wings chase down a wounded tie.. and lure the followers in to a bomb trap
Thane's reveal a face down card ability was awesome!  think I revealed panic pilot causing stress!



come closer little mice


Boom!  ok lucky escape but he need to adjust-his tactics to avoid the bomb that nukes the large asteroid.

Next turn we swing about and mop up  calling it game. Rebs Win, 

always/Mostly enjoyable when you win, I like the outmaneuver on wedge - 2 def dice and Thane flip a face card can be killer.. especially if the card flip back over again ..i need more ship and more plays might head to element and look for a tourney soon..

can any one tell me what the the 2 days tournnies are like? do you keep the same build over both days? do you need to par take in both days? 


Played at The Forge Trafford..



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